- a multibyte character to be passed in a succession of calls to <STRONG>waddch</STRONG>.
- Other implementations do not; a <STRONG>waddch</STRONG> call transmits exactly one
- character, which may be rendered in one or more screen locations
- depending on whether it is printable (see <STRONG><A HREF="unctrl.3x.html">unctrl(3x)</A></STRONG>). Depending on
- the locale, <EM>ncurses</EM> inspects the byte passed in each <STRONG>waddch</STRONG> call and
- checks whether the latest call continues a multibyte sequence. When a
- character is <EM>complete</EM>, <EM>ncurses</EM> displays the character and advances the
- cursor. If the calling application interrupts the succession of bytes
- in a multibyte character sequence by changing the current location--for
- example, with <STRONG><A HREF="curs_move.3x.html">wmove(3x)</A></STRONG>--<EM>ncurses</EM> discards the incomplete character.
+ a multibyte character sequence to be passed via a succession of calls
+ to <STRONG>waddch</STRONG>. Other implementations do not; a <STRONG>waddch</STRONG> call transmits
+ exactly one character, which may be rendered in one or more screen
+ locations depending on whether it is printable (see <STRONG><A HREF="unctrl.3x.html">unctrl(3x)</A></STRONG>).
+ Depending on the locale, <EM>ncurses</EM> inspects the byte passed in each
+ <STRONG>waddch</STRONG> call and checks whether the latest call continues a multibyte
+ character. When a character is <EM>complete</EM>, <EM>ncurses</EM> displays the
+ character and advances the cursor. If the calling application
+ interrupts the succession of bytes in a multibyte character sequence by
+ changing the current location--for example, with <STRONG><A HREF="curs_move.3x.html">wmove(3x)</A></STRONG>--<EM>ncurses</EM>
+ discards the incomplete character.