- (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers);
-
- (void) mvprintw(HYBASE, HXBASE,
- "To position your ships: move the cursor to a spot, then");
- (void) mvprintw(HYBASE + 1, HXBASE,
- "type the first letter of a ship type to select it, then");
- (void) mvprintw(HYBASE + 2, HXBASE,
- "type a direction ([hjkl] or [4862]), indicating how the");
- (void) mvprintw(HYBASE + 3, HXBASE,
- "ship should be pointed. You may also type a ship letter");
- (void) mvprintw(HYBASE + 4, HXBASE,
- "followed by `r' to position it randomly, or type `R' to");
- (void) mvprintw(HYBASE + 5, HXBASE,
- "place all remaining ships randomly.");
-
- (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
- (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
- (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ ");
- (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6");
- (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ ");
- (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3");
+ MvAddStr(CYBASE + BDEPTH, CXBASE - 3, numbers);
+
+ MvPrintw(HYBASE, HXBASE,
+ "To position your ships: move the cursor to a spot, then");
+ MvPrintw(HYBASE + 1, HXBASE,
+ "type the first letter of a ship type to select it, then");
+ MvPrintw(HYBASE + 2, HXBASE,
+ "type a direction ([hjkl] or [4862]), indicating how the");
+ MvPrintw(HYBASE + 3, HXBASE,
+ "ship should be pointed. You may also type a ship letter");
+ MvPrintw(HYBASE + 4, HXBASE,
+ "followed by `r' to position it randomly, or type `R' to");
+ MvPrintw(HYBASE + 5, HXBASE,
+ "place all remaining ships randomly.");
+
+ MvAddStr(MYBASE, MXBASE, "Aiming keys:");
+ MvAddStr(SYBASE, SXBASE, "y k u 7 8 9");
+ MvAddStr(SYBASE + 1, SXBASE, " \\|/ \\|/ ");
+ MvAddStr(SYBASE + 2, SXBASE, "h-+-l 4-+-6");
+ MvAddStr(SYBASE + 3, SXBASE, " /|\\ /|\\ ");
+ MvAddStr(SYBASE + 4, SXBASE, "b j n 1 2 3");