#include <curses.priv.h>
#include <term.h> /* ena_acs, acs_chars */
-MODULE_ID("$Id: lib_acs.c,v 1.22 2002/09/01 19:26:57 tom Exp $")
+MODULE_ID("$Id: lib_acs.c,v 1.25 2002/12/28 16:26:46 tom Exp $")
#if BROKEN_LINKER
NCURSES_EXPORT_VAR(chtype *)
NCURSES_EXPORT(void)
_nc_init_acs(void)
{
+ chtype *fake_map = acs_map;
+ chtype *real_map = SP != 0 ? SP->_acs_map : fake_map;
+ int j;
+
T(("initializing ACS map"));
-#if !BROKEN_LINKER
- memset(acs_map, 0, sizeof(acs_map));
-#endif
+
+ /*
+ * If we're using this from curses (rather than terminfo), we are storing
+ * the mapping information in the SCREEN struct so we can decide how to
+ * render it.
+ */
+ if (real_map != fake_map) {
+ for (j = 1; j < ACS_LEN; ++j) {
+ real_map[j] = 0;
+ fake_map[j] = A_ALTCHARSET | j;
+ }
+ } else {
+ for (j = 1; j < ACS_LEN; ++j) {
+ real_map[j] = 0;
+ }
+ }
/*
* Initializations for a UNIX-like multi-terminal environment. Use
* ASCII chars and count on the terminfo description to do better.
*/
- ACS_ULCORNER = '+'; /* should be upper left corner */
- ACS_LLCORNER = '+'; /* should be lower left corner */
- ACS_URCORNER = '+'; /* should be upper right corner */
- ACS_LRCORNER = '+'; /* should be lower right corner */
- ACS_RTEE = '+'; /* should be tee pointing left */
- ACS_LTEE = '+'; /* should be tee pointing right */
- ACS_BTEE = '+'; /* should be tee pointing up */
- ACS_TTEE = '+'; /* should be tee pointing down */
- ACS_HLINE = '-'; /* should be horizontal line */
- ACS_VLINE = '|'; /* should be vertical line */
- ACS_PLUS = '+'; /* should be large plus or crossover */
- ACS_S1 = '~'; /* should be scan line 1 */
- ACS_S9 = '_'; /* should be scan line 9 */
- ACS_DIAMOND = '+'; /* should be diamond */
- ACS_CKBOARD = ':'; /* should be checker board (stipple) */
- ACS_DEGREE = '\''; /* should be degree symbol */
- ACS_PLMINUS = '#'; /* should be plus/minus */
- ACS_BULLET = 'o'; /* should be bullet */
- ACS_LARROW = '<'; /* should be arrow pointing left */
- ACS_RARROW = '>'; /* should be arrow pointing right */
- ACS_DARROW = 'v'; /* should be arrow pointing down */
- ACS_UARROW = '^'; /* should be arrow pointing up */
- ACS_BOARD = '#'; /* should be board of squares */
- ACS_LANTERN = '#'; /* should be lantern symbol */
- ACS_BLOCK = '#'; /* should be solid square block */
+ real_map['l'] = '+'; /* should be upper left corner */
+ real_map['m'] = '+'; /* should be lower left corner */
+ real_map['k'] = '+'; /* should be upper right corner */
+ real_map['j'] = '+'; /* should be lower right corner */
+ real_map['u'] = '+'; /* should be tee pointing left */
+ real_map['t'] = '+'; /* should be tee pointing right */
+ real_map['v'] = '+'; /* should be tee pointing up */
+ real_map['w'] = '+'; /* should be tee pointing down */
+ real_map['q'] = '-'; /* should be horizontal line */
+ real_map['x'] = '|'; /* should be vertical line */
+ real_map['n'] = '+'; /* should be large plus or crossover */
+ real_map['o'] = '~'; /* should be scan line 1 */
+ real_map['s'] = '_'; /* should be scan line 9 */
+ real_map['`'] = '+'; /* should be diamond */
+ real_map['a'] = ':'; /* should be checker board (stipple) */
+ real_map['f'] = '\''; /* should be degree symbol */
+ real_map['g'] = '#'; /* should be plus/minus */
+ real_map['~'] = 'o'; /* should be bullet */
+ real_map[','] = '<'; /* should be arrow pointing left */
+ real_map['+'] = '>'; /* should be arrow pointing right */
+ real_map['.'] = 'v'; /* should be arrow pointing down */
+ real_map['-'] = '^'; /* should be arrow pointing up */
+ real_map['h'] = '#'; /* should be board of squares */
+ real_map['i'] = '#'; /* should be lantern symbol */
+ real_map['0'] = '#'; /* should be solid square block */
/* these defaults were invented for ncurses */
- ACS_S3 = '-'; /* should be scan line 3 */
- ACS_S7 = '-'; /* should be scan line 7 */
- ACS_LEQUAL = '<'; /* should be less-than-or-equal-to */
- ACS_GEQUAL = '>'; /* should be greater-than-or-equal-to */
- ACS_PI = '*'; /* should be greek pi */
- ACS_NEQUAL = '!'; /* should be not-equal */
- ACS_STERLING = 'f'; /* should be pound-sterling symbol */
+ real_map['p'] = '-'; /* should be scan line 3 */
+ real_map['r'] = '-'; /* should be scan line 7 */
+ real_map['y'] = '<'; /* should be less-than-or-equal-to */
+ real_map['z'] = '>'; /* should be greater-than-or-equal-to */
+ real_map['{'] = '*'; /* should be greek pi */
+ real_map['|'] = '!'; /* should be not-equal */
+ real_map['}'] = 'f'; /* should be pound-sterling symbol */
+
+#if !USE_WIDEC_SUPPORT
+ if (_nc_unicode_locale() && _nc_locale_breaks_acs()) {
+ acs_chars = NULL;
+ ena_acs = NULL;
+ }
+#endif
if (ena_acs != NULL) {
TPUTS_TRACE("ena_acs");
putp(ena_acs);
}
-#define ALTCHAR(c) ((chtype)(((unsigned char)(c)) | A_ALTCHARSET))
if (acs_chars != NULL) {
size_t i = 0;
size_t length = strlen(acs_chars);
- while (i < length)
- switch (acs_chars[i]) {
- case 'l':
- case 'm':
- case 'k':
- case 'j':
- case 'u':
- case 't':
- case 'v':
- case 'w':
- case 'q':
- case 'x':
- case 'n':
- case 'o':
- case 's':
- case '`':
- case 'a':
- case 'f':
- case 'g':
- case '~':
- case ',':
- case '+':
- case '.':
- case '-':
- case 'h':
- case 'i':
- case '0':
- case 'p':
- case 'r':
- case 'y':
- case 'z':
- case '{':
- case '|':
- case '}':
- acs_map[(unsigned int) acs_chars[i]] =
- ALTCHAR(acs_chars[i + 1]);
- i++;
- /* FALLTHRU */
- default:
- i++;
- break;
+ while (i + 1 < length) {
+ if (acs_chars[i] != 0 && UChar(acs_chars[i]) < ACS_LEN) {
+ real_map[UChar(acs_chars[i])] = UChar(acs_chars[i + 1]) | A_ALTCHARSET;
}
+ i += 2;
+ }
}
#ifdef TRACE
/* Show the equivalent mapping, noting if it does not match the
size_t n, m;
char show[ACS_LEN + 1];
for (n = 1, m = 0; n < ACS_LEN; n++) {
- if (acs_map[n] != 0) {
+ if (real_map[n] != 0) {
show[m++] = (char) n;
- show[m++] = ChCharOf(acs_map[n]);
+ show[m++] = ChCharOf(real_map[n]);
}
}
show[m] = 0;