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28 /*****************************************************************************
33 * A patience game by T.A.Lister *
34 * Integral screen support by Eric S. Raymond *
36 *****************************************************************************/
39 * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
40 * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
43 * $Id: blue.c,v 1.29 2006/05/20 15:38:18 tom Exp $
46 #include <test.priv.h>
54 #define SUIT_LENGTH 13
62 #define GRID_WIDTH 14 /* 13+1 */
63 #define GRID_LENGTH 56 /* 4*(13+1) */
69 #define RED_ON_WHITE 1
70 #define BLACK_ON_WHITE 2
71 #define BLUE_ON_WHITE 3
73 static RETSIGTYPE die(int onsig) GCC_NORETURN;
75 static int deck_size = PACK_SIZE; /* initial deck */
76 static int deck[PACK_SIZE];
78 static int grid[GRID_LENGTH]; /* card layout grid */
79 static int freeptr[4]; /* free card space pointers */
81 static int deal_number = 0;
83 static chtype ranks[SUIT_LENGTH][2] =
100 /* Please note, that this is a bad example.
101 Color values should not be or'ed in. This
102 only works, because the characters used here
103 are plain and have no color attribute themselves. */
105 #define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
107 #define OR_COLORS(value,pair) (value)
110 #define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
112 static chtype letters[4] =
114 OR_COLORS('h', RED_ON_WHITE), /* hearts */
115 OR_COLORS('s', BLACK_ON_WHITE), /* spades */
116 OR_COLORS('d', RED_ON_WHITE), /* diamonds */
117 OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
120 #if defined(__i386__) && defined(A_ALTCHARSET) && HAVE_TIGETSTR
121 static chtype glyphs[] =
123 PC_COLORS('\003', RED_ON_WHITE), /* hearts */
124 PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
125 PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
126 PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
131 #endif /* __i386__ */
133 static chtype *suits = letters; /* this may change to glyphs below */
138 (void) signal(onsig, SIG_IGN);
140 ExitProgram(EXIT_SUCCESS);
148 deck_size = PACK_SIZE;
149 for (i = 0; i < PACK_SIZE; i++)
151 for (i = 0; i < 4; i++)
152 freeptr[i] = i * GRID_WIDTH;
158 int i, j, numswaps, swapnum, temp;
160 numswaps = size * 10; /* an arbitrary figure */
162 for (swapnum = 0; swapnum < numswaps; swapnum++) {
174 int ptr, card = 0, value, csuit, crank, suit, aces[4];
176 for (suit = HEARTS; suit <= CLUBS; suit++) {
178 grid[ptr++] = NOCARD; /* 1st card space is blank */
179 while ((ptr % GRID_WIDTH) != 0) {
180 value = deck[card++];
181 crank = value % SUIT_LENGTH;
182 csuit = value / SUIT_LENGTH;
189 if (deal_number == 1) /* shift the aces down to the 1st column */
190 for (suit = HEARTS; suit <= CLUBS; suit++) {
191 grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
192 grid[aces[suit]] = NOCARD;
193 freeptr[suit] = aces[suit];
204 addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
205 addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
206 addch(suits[value / SUIT_LENGTH]);
212 display_cards(int deal)
218 "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
220 for (row = HEARTS; row <= CLUBS; row++) {
221 move(BASEROW + row + row + 2, 1);
222 for (card = 0; card < GRID_WIDTH; card++)
223 printcard(grid[row * GRID_WIDTH + card]);
226 move(PROMPTROW + 2, 0);
228 #define P(x) (void)printw("%s\n", x)
229 P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
230 P("out in four rows. The aces are then moved to the left end of the layout,");
231 P("making 4 initial free spaces. You may move to a space only the card that");
232 P("matches the left neighbor in suit, and is one greater in rank. Kings are");
233 P("high, so no cards may be placed to their right (they create dead spaces).");
234 P(" When no moves can be made, cards still out of sequence are reshuffled");
235 P("and dealt face up after the ends of the partial sequences, leaving a card");
236 P("space after each sequence, so that each row looks like a partial sequence");
237 P("followed by a space, followed by enough cards to make a row of 14. ");
238 P(" A moment's reflection will show that this game cannot take more than 13");
239 P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
249 if ((card < 0) || (card >= PACK_SIZE))
251 for (i = 0; i < GRID_LENGTH; i++)
258 movecard(int src, int dst)
260 grid[dst] = grid[src];
263 move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
264 printcard(grid[dst]);
266 move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
267 printcard(grid[src]);
277 int selection[4], card;
281 for (i = 0; i < 4; i++) {
282 card = grid[freeptr[i] - 1];
284 if (((card % SUIT_LENGTH) == KING)
287 selection[i] = NOCARD;
289 selection[i] = find(card + 1);
291 if (selection[i] == NOCARD)
296 char live[NSUITS + 1], *lp = live;
298 for (i = 0; i < 4; i++) {
299 if (selection[i] != NOCARD) {
300 move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
301 (selection[i] % GRID_WIDTH) * 5);
302 (void) printw(" %c ", *lp++ = 'a' + i);
307 if (strlen(live) == 1) {
310 "Making forced moves... ");
318 "Type [%s] to move, r to redraw, q or INTR to quit: ",
324 move(PROMPTROW, (int) strlen(buf));
328 (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
331 for (j = 0; j < 4; j++)
332 if (selection[j] != NOCARD) {
333 move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
334 (selection[j] % GRID_WIDTH) * 5);
339 display_cards(deal_number);
344 if (selection[i] == NOCARD)
347 movecard(selection[i], freeptr[i]);
348 freeptr[i] = selection[i];
356 (void) printw("Finished deal %d - type any character to continue...", deal_number);
362 collect_discards(void)
364 int row, col, cardno = 0, finish, gridno;
366 for (row = HEARTS; row <= CLUBS; row++) {
368 for (col = 1; col < GRID_WIDTH; col++) {
369 gridno = row * GRID_WIDTH + col;
371 if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
373 freeptr[row] = gridno;
376 if ((finish != 0) && (grid[gridno] != NOCARD))
377 deck[cardno++] = grid[gridno];
384 game_finished(int deal)
387 (void) printw("You finished the game in %d deals. This is ", deal);
390 (void) addstr("excellent");
392 (void) addstr("good");
394 (void) addstr("average");
396 (void) addstr("poor");
403 main(int argc, char *argv[])
407 setlocale(LC_ALL, "");
412 * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
415 init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
416 init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
417 init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
420 letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
421 letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
422 letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
423 letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
425 glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
426 glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
427 glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
428 glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
433 if (tigetstr("smpch"))
435 #endif /* USE_CP437 */
440 srand((unsigned) atoi(argv[1]));
442 srand((unsigned) time((time_t *) 0));
450 display_cards(deal_number);
454 ((deck_size = collect_discards()) != 0);
456 game_finished(deal_number);
462 /* blue.c ends here */