+</PRE><H3><a name="h3-Line-Graphics">Line Graphics</a></H3><PRE>
+ Like <STRONG><A HREF="curs_addch.3x.html">addch(3x)</A></STRONG>, <STRONG>addch_wch</STRONG> accepts symbols which make it simple to draw
+ lines and other frequently used special characters. These symbols
+ correspond to the same VT100 line-drawing set as <STRONG><A HREF="curs_addch.3x.html">addch(3x)</A></STRONG>.
+
+ <STRONG>ACS</STRONG> <STRONG>Unicode</STRONG> <STRONG>ASCII</STRONG> <STRONG>acsc</STRONG> <STRONG>Glyph</STRONG>
+ <STRONG>Name</STRONG> <STRONG>Default</STRONG> <STRONG>Default</STRONG> <STRONG>char</STRONG> <STRONG>Name</STRONG>
+ ------------------------------------------------------------------------
+ WACS_BLOCK 0x25ae # 0 solid square block
+ WACS_BOARD 0x2592 # h board of squares
+ WACS_BTEE 0x2534 + v bottom tee
+ WACS_BULLET 0x00b7 o ~ bullet
+ WACS_CKBOARD 0x2592 : a checker board (stipple)
+ WACS_DARROW 0x2193 v . arrow pointing down
+ WACS_DEGREE 0x00b0 ' f degree symbol
+
+ WACS_DIAMOND 0x25c6 + ` diamond
+ WACS_GEQUAL 0x2265 > > greater-than-or-equal-to
+ WACS_HLINE 0x2500 - q horizontal line
+ WACS_LANTERN 0x2603 # i lantern symbol
+ WACS_LARROW 0x2190 < , arrow pointing left
+ WACS_LEQUAL 0x2264 < y less-than-or-equal-to
+ WACS_LLCORNER 0x2514 + m lower left-hand corner
+ WACS_LRCORNER 0x2518 + j lower right-hand corner
+ WACS_LTEE 0x2524 + t left tee
+ WACS_NEQUAL 0x2260 ! | not-equal
+ WACS_PI 0x03c0 * { greek pi
+ WACS_PLMINUS 0x00b1 # g plus/minus
+ WACS_PLUS 0x253c + n plus
+ WACS_RARROW 0x2192 > + arrow pointing right
+ WACS_RTEE 0x251c + u right tee
+ WACS_S1 0x23ba - o scan line 1
+ WACS_S3 0x23bb - p scan line 3
+ WACS_S7 0x23bc - r scan line 7
+ WACS_S9 0x23bd _ s scan line 9
+ WACS_STERLING 0x00a3 f } pound-sterling symbol
+ WACS_TTEE 0x252c + w top tee
+ WACS_UARROW 0x2191 ^ - arrow pointing up
+ WACS_ULCORNER 0x250c + l upper left-hand corner
+ WACS_URCORNER 0x2510 + k upper right-hand corner
+ WACS_VLINE 0x2502 | x vertical line
+
+ The wide-character configuration of ncurses also defines symbols for
+ thick lines (<STRONG>acsc</STRONG> "J" to "V"):
+
+ <STRONG>ACS</STRONG> <STRONG>Unicode</STRONG> <STRONG>ASCII</STRONG> <STRONG>acsc</STRONG> <STRONG>Glyph</STRONG>
+ <STRONG>Name</STRONG> <STRONG>Default</STRONG> <STRONG>Default</STRONG> <STRONG>char</STRONG> <STRONG>Name</STRONG>
+ -----------------------------------------------------------------------
+ WACS_T_BTEE 0x253b + V thick tee pointing up
+ WACS_T_HLINE 0x2501 - Q thick horizontal line
+ WACS_T_LLCORNER 0x2517 + M thick lower left corner
+ WACS_T_LRCORNER 0x251b + J thick lower right corner
+ WACS_T_LTEE 0x252b + T thick tee pointing right
+ WACS_T_PLUS 0x254b + N thick large plus
+ WACS_T_RTEE 0x2523 + U thick tee pointing left
+ WACS_T_TTEE 0x2533 + W thick tee pointing down
+ WACS_T_ULCORNER 0x250f + L thick upper left corner
+ WACS_T_URCORNER 0x2513 + K thick upper right corner
+ WACS_T_VLINE 0x2503 | X thick vertical line
+
+ and for double-lines (<STRONG>acsc</STRONG> "A" to "I"):
+
+ <STRONG>ACS</STRONG> <STRONG>Unicode</STRONG> <STRONG>ASCII</STRONG> <STRONG>acsc</STRONG> <STRONG>Glyph</STRONG>
+ <STRONG>Name</STRONG> <STRONG>Default</STRONG> <STRONG>Default</STRONG> <STRONG>char</STRONG> <STRONG>Name</STRONG>
+ ------------------------------------------------------------------------
+ WACS_D_BTEE 0x2569 + H double tee pointing up
+ WACS_D_HLINE 0x2550 - R double horizontal line
+ WACS_D_LLCORNER 0x255a + D double lower left corner
+ WACS_D_LRCORNER 0x255d + A double lower right corner
+ WACS_D_LTEE 0x2560 + F double tee pointing right
+ WACS_D_PLUS 0x256c + E double large plus
+ WACS_D_RTEE 0x2563 + G double tee pointing left
+ WACS_D_TTEE 0x2566 + I double tee pointing down
+ WACS_D_ULCORNER 0x2554 + C double upper left corner
+ WACS_D_URCORNER 0x2557 + B double upper right corner
+ WACS_D_VLINE 0x2551 | Y double vertical line
+
+ Unicode's descriptions for these characters differs slightly from
+ ncurses, by introducing the term "light" (along with less important
+ details). Here are its descriptions for the normal, thick, and double
+ horizontal lines:
+
+ <STRONG>o</STRONG> U+2500 BOX DRAWINGS LIGHT HORIZONTAL
+
+ <STRONG>o</STRONG> U+2501 BOX DRAWINGS HEAVY HORIZONTAL
+
+ <STRONG>o</STRONG> U+2550 BOX DRAWINGS DOUBLE HORIZONTAL
+
+
+</PRE><H2><a name="h2-RETURN-VALUE">RETURN VALUE</a></H2><PRE>
+ All routines return the integer <STRONG>ERR</STRONG> upon failure and <STRONG>OK</STRONG> on success.
+
+ X/Open does not define any error conditions. This implementation
+ returns an error
+
+ <STRONG>o</STRONG> if the window pointer is null or
+
+ <STRONG>o</STRONG> if it is not possible to add a complete character in the window.
+
+ The latter may be due to different causes:
+
+ <STRONG>o</STRONG> If <STRONG>scrollok</STRONG> is not enabled, writing a character at the lower right
+ margin succeeds. However, an error is returned because it is not
+ possible to wrap to a new line
+
+ <STRONG>o</STRONG> If an error is detected when converting a multibyte character to a
+ sequence of bytes, or if it is not possible to add all of the
+ resulting bytes in the window, an error is returned.
+
+ Functions with a "mv" prefix first perform a cursor movement using
+ <STRONG>wmove</STRONG>, and return an error if the position is outside the window, or if
+ the window pointer is null.
+
+
+</PRE><H2><a name="h2-NOTES">NOTES</a></H2><PRE>
+ Note that <STRONG>add_wch</STRONG>, <STRONG>mvadd_wch</STRONG>, <STRONG>mvwadd_wch</STRONG>, and <STRONG>echo_wchar</STRONG> may be macros.
+
+
+</PRE><H2><a name="h2-PORTABILITY">PORTABILITY</a></H2><PRE>
+ All of these functions are described in the XSI Curses standard, Issue
+ 4. The defaults specified for line-drawing characters apply in the
+ POSIX locale.
+
+ X/Open Curses makes it clear that the WACS_ symbols should be defined
+ as a pointer to <STRONG>cchar_t</STRONG> data, e.g., in the discussion of <STRONG>border_set</STRONG>. A
+ few implementations are problematic:
+
+ <STRONG>o</STRONG> NetBSD curses defines the symbols as a <STRONG>wchar_t</STRONG> within a <STRONG>cchar_t</STRONG>.
+
+ <STRONG>o</STRONG> HPUX curses equates some of the <STRONG>ACS_</STRONG> symbols to the analogous <STRONG>WACS_</STRONG>
+ symbols as if the <STRONG>ACS_</STRONG> symbols were wide characters. The
+ misdefined symbols are the arrows and other symbols which are not
+ used for line-drawing.
+
+ X/Open Curses does not define symbols for thick- or double-lines. SVr4
+ curses implementations defined their line-drawing symbols in terms of
+ intermediate symbols. This implementation extends those symbols,
+ providing new definitions which are not in the SVr4 implementations.