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-<BODY BGCOLOR="#99ccbb" TEXT="#000000" LINK="#4060b0" VLINK="#000080" ALINK="#ff4040">
-<PRE>
-       <STRONG>bkgdset</STRONG>,  <STRONG>wbkgdset</STRONG>, <STRONG>bkgd</STRONG>, <STRONG>wbkgd</STRONG> - <STRONG>curses</STRONG> window background
-       manipulation routines
-
-
-</PRE>
-<H2>SYNOPSIS</H2><PRE>
-       <STRONG>#include</STRONG> <STRONG>&lt;curses.h&gt;</STRONG>
-
-       <STRONG>void</STRONG> <STRONG>bkgdset(const</STRONG> <STRONG>chtype</STRONG> <STRONG>ch);</STRONG>
-       <STRONG>void</STRONG> <STRONG>wbkgdset(WINDOW</STRONG> <STRONG>*win,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <STRONG>ch);</STRONG>
-       <STRONG>int</STRONG> <STRONG>bkgd(const</STRONG> <STRONG>chtype</STRONG> <STRONG>ch);</STRONG>
-       <STRONG>int</STRONG> <STRONG>wbkgd(WINDOW</STRONG> <STRONG>*win,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <STRONG>ch);</STRONG>
-       <STRONG>chtype</STRONG> <STRONG>getbkgd(WINDOW</STRONG> <STRONG>*win);</STRONG>
-
-
-</PRE>
-<H2>DESCRIPTION</H2><PRE>
-       The <STRONG>bkgdset</STRONG> and <STRONG>wbkgdset</STRONG>  routines  manipulate  the  back-
-       ground  of  the  named window.  The window background is a
-       <STRONG>chtype</STRONG> consisting of any combination of attributes  (i.e.,
-       rendition)  and  a  character.   The attribute part of the
-       background is combined (OR'ed) with all non-blank  charac-
-       ters  that  are written into the window with <STRONG>waddch</STRONG>.  Both
-       the character and attribute parts of  the  background  are
-       combined   with  the  blank  characters.   The  background
-       becomes a property of the character  and  moves  with  the
-       character   through   any   scrolling   and  insert/delete
-       line/character operations.
-
-       To the extent  possible  on  a  particular  terminal,  the
-       attribute  part  of  the  background  is  displayed as the
-       graphic rendition of the character put on the screen.
-
-       The <STRONG>bkgd</STRONG> and <STRONG>wbkgd</STRONG> functions set the  background  property
-       of  the  current  or  specified window and then apply this
-       setting to every character position in that window:
-
-              The rendition of every character on the  screen  is
-              changed to the new background rendition.
-
-              Wherever  the  former background character appears,
-              it is changed to the new background character.
-
-       The <STRONG>getbkgd</STRONG> function returns the  given  window's  current
-       background character/attribute pair.
-
-
-</PRE>
-<H2>RETURN VALUE</H2><PRE>
-       The  routines  <STRONG>bkgd</STRONG>  and <STRONG>wbkgd</STRONG> return the integer <STRONG>OK</STRONG>.  The
-       SVr4.0 manual says "or a non-negative integer  if  <STRONG>immedok</STRONG>
-       is set", but this appears to be an error.
-
-
-</PRE>
-<H2>NOTES</H2><PRE>
-       Note that <STRONG>bkgdset</STRONG> and <STRONG>bkgd</STRONG> may be macros.
-
-
-</PRE>
-<H2>PORTABILITY</H2><PRE>
-       These  functions are described in the XSI Curses standard,
-       return <STRONG>ERR</STRONG>, on failure. but gives no failure conditions.
-
-
-</PRE>
-<H2>SEE ALSO</H2><PRE>
-       <STRONG><A HREF="ncurses.3x.html">curses(3X)</A></STRONG>, <STRONG><A HREF="curs_addch.3x.html">curs_addch(3X)</A></STRONG>, <STRONG><A HREF="curs_outopts.3x.html">curs_outopts(3X)</A></STRONG>
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