* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
* v2.1 with ncurses mouse support, September 1995
*
- * $Id: bs.c,v 1.51 2010/05/01 19:12:26 tom Exp $
+ * $Id: bs.c,v 1.52 2010/11/13 20:07:52 tom Exp $
*/
#include <test.priv.h>
MvAddStr(CYBASE + BDEPTH, CXBASE - 3, numbers);
MvPrintw(HYBASE, HXBASE,
- "To position your ships: move the cursor to a spot, then");
+ "To position your ships: move the cursor to a spot, then");
MvPrintw(HYBASE + 1, HXBASE,
- "type the first letter of a ship type to select it, then");
+ "type the first letter of a ship type to select it, then");
MvPrintw(HYBASE + 2, HXBASE,
- "type a direction ([hjkl] or [4862]), indicating how the");
+ "type a direction ([hjkl] or [4862]), indicating how the");
MvPrintw(HYBASE + 3, HXBASE,
- "ship should be pointed. You may also type a ship letter");
+ "ship should be pointed. You may also type a ship letter");
MvPrintw(HYBASE + 4, HXBASE,
- "followed by `r' to position it randomly, or type `R' to");
+ "followed by `r' to position it randomly, or type `R' to");
MvPrintw(HYBASE + 5, HXBASE,
- "place all remaining ships randomly.");
+ "place all remaining ships randomly.");
MvAddStr(MYBASE, MXBASE, "Aiming keys:");
MvAddStr(SYBASE, SXBASE, "y k u 7 8 9");
turn = rnd(2);
MvPrintw(HYBASE, HXBASE,
- "To fire, move the cursor to your chosen aiming point ");
+ "To fire, move the cursor to your chosen aiming point ");
MvPrintw(HYBASE + 1, HXBASE,
- "and strike any key other than a motion key. ");
+ "and strike any key other than a motion key. ");
MvPrintw(HYBASE + 2, HXBASE,
- " ");
+ " ");
MvPrintw(HYBASE + 3, HXBASE,
- " ");
+ " ");
MvPrintw(HYBASE + 4, HXBASE,
- " ");
+ " ");
MvPrintw(HYBASE + 5, HXBASE,
- " ");
+ " ");
(void) prompt(0, "Press any key to start...", "");
(void) getch();
for (;;) {
if (atcpu) {
MvPrintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
- curx, 'A' + cury);
+ curx, 'A' + cury);
cgoto(cury, curx);
} else {
MvPrintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
- curx, 'A' + cury);
+ curx, 'A' + cury);
pgoto(cury, curx);
}
hit = board[PLAYER][x][y] ? MARK_HIT : MARK_MISS;
hits[COMPUTER][x][y] = (char) hit;
MvPrintw(PROMPTLINE, 0,
- "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
- "miss");
+ "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
+ "miss");
if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
(void) printw(" I've sunk your %s", ss->name);
(void) clrtoeol();
}
#ifdef DEBUG
MvPrintw(PROMPTLINE + 2, 0,
- "New state %d, x=%d, y=%d, d=%d",
- next, x, y, d);
+ "New state %d, x=%d, y=%d, d=%d",
+ next, x, y, d);
#endif /* DEBUG */
return ((hit) ? TRUE : FALSE);
}
if (cpuwon >= 10)
++j;
MvPrintw(1, (COLWIDTH - j) / 2,
- "%s: %d Computer: %d", name, plywon, cpuwon);
+ "%s: %d Computer: %d", name, plywon, cpuwon);
prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
: "Going to give me a chance for revenge, %s [yn]? ", name);