curs_scroll 3x


       scroll, scrl, wscrl - scroll a curses window


       #include <curses.h>

       int scroll(WINDOW *win);
       int scrl(int n);
       int wscrl(WINDOW *win, int n);


       The  scroll  routine scrolls the window up one line.  This
       involves moving the lines in the  window  data  structure.
       As  an optimization, if the scrolling region of the window
       is the entire screen, the physical screen may be  scrolled
       at the same time.

       For  positive  n,  the  scrl and wscrl routines scroll the
       window up n lines (line i+n becomes i);  otherwise  scroll
       the  window  down n lines.  This involves moving the lines
       in the window character image structure.  The current cur-
       sor position is not changed.

       For these functions to work, scrolling must be enabled via


       These routines return ERR upon failure, and OK (SVr4  only
       specifies "an integer value other than ERR") upon success-
       ful completion.


       Note that scrl and scroll may be macros.

       The SVr4 documentation says that the optimization of phys-
       ically  scrolling  immediately if the scroll region is the
       entire screen "is"  performed,  not  "may  be"  performed.
       This  implementation  deliberately does not guarantee that
       this will occur, to leave open the possibility of  smarter
       optimization  of  multiple  scroll  actions  on  the  next

       Neither the SVr4 nor the XSI documentation specify whether
       the current attribute or current color-pair of blanks gen-
       erated by the  scroll  function  is  zeroed.   Under  this
       implementation it is.


       The  XSI  Curses  standard,  Issue 4 describes these func-


       curses(3x), curs_outopts(3x)

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