// * This makes emacs happy -*-Mode: C++;-*-
// vile:cppmode
/****************************************************************************
- * Copyright (c) 1998-2011,2014 Free Software Foundation, Inc. *
+ * Copyright 2019,2020 Thomas E. Dickey *
+ * Copyright 1998-2014,2017 Free Software Foundation, Inc. *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the *
#ifndef NCURSES_CURSESW_H_incl
#define NCURSES_CURSESW_H_incl 1
-// $Id: cursesw.h,v 1.50 2014/02/01 22:17:37 tom Exp $
-
-#include <etip.h>
+// $Id: cursesw.h,v 1.56 2020/02/02 23:34:34 tom Exp $
extern "C" {
# include <curses.h>
}
+#include <etip.h>
+
/* SCO 3.2v4 curses.h includes term.h, which defines lines as a macro.
Undefine it here, because NCursesWindow uses lines as a method. */
#undef lines
#define intrflush UNDEF(intrflush)
#endif
+#ifdef is_linetouched
+inline int UNDEF(is_linetouched)(WINDOW *w, int l) { return is_linetouched(w,l); }
+#undef is_linetouched
+#define is_linetouched UNDEF(is_linetouched)
+#endif
+
#ifdef leaveok
inline int UNDEF(leaveok)(WINDOW* win, bool bf) { return leaveok(win, bf); }
#undef leaveok
{
}
- virtual ~NCursesWindow();
+ virtual ~NCursesWindow() THROWS(NCursesException);
NCursesWindow Clone();
// Make an exact copy of the window.
// on the value of the changed flag.
bool is_linetouched(int line) const {
- return (::is_linetouched(w, line) ? TRUE:FALSE); }
+ return (::is_linetouched(w, line) == TRUE ? TRUE:FALSE); }
// Return TRUE if line is marked as changed, FALSE otherwise
bool is_wintouched() const {
// Return TRUE if window is marked as changed, FALSE otherwise
int leaveok(bool bf) { return ::leaveok(w, bf); }
- // If bf is TRUE, curses will leave the cursor after an update whereever
+ // If bf is TRUE, curses will leave the cursor after an update wherever
// it is after the update.
int redrawln(int from, int n) { return ::wredrawln(w, from, n); }
{
}
- virtual ~NCursesPad() {}
+ virtual ~NCursesPad() THROWS(NCursesException) {}
int echochar(const chtype ch) { return ::pechochar(w, ch); }
// Put the attributed character onto the pad and immediately do a
}
// Construct the FramedPad with the given Window win as viewport.
- virtual ~NCursesFramedPad() {
+ virtual ~NCursesFramedPad() THROWS(NCursesException) {
delete getSubWindow();
}