- In the <STRONG>ncurses</STRONG> implementation, there is a separate color
- activation flag, color palette, color pairs table, and as-
- sociated <STRONG>COLORS</STRONG> and <STRONG>COLOR_PAIRS</STRONG> counts for each screen;
- the <STRONG>start_color</STRONG> function only affects the current screen.
- The SVr4/XSI interface is not really designed with this in
- mind, and historical implementations may use a single
- shared color palette.
-
- Setting an implicit background color via a color pair af-
- fects only character cells that a character write opera-
- tion explicitly touches. To change the background color
- used when parts of a window are blanked by erasing or
- scrolling operations, see <STRONG><A HREF="curs_bkgd.3x.html">curs_bkgd(3x)</A></STRONG>.
-
- Several caveats apply on older x86 machines (e.g., i386,
- i486) with VGA-compatible graphics:
-
- <STRONG>o</STRONG> COLOR_YELLOW is actually brown. To get yellow, use
- COLOR_YELLOW combined with the <STRONG>A_BOLD</STRONG> attribute.
-
- <STRONG>o</STRONG> The A_BLINK attribute should in theory cause the back-
- ground to go bright. This often fails to work, and
- even some cards for which it mostly works (such as the
- Paradise and compatibles) do the wrong thing when you
- try to set a bright "yellow" background (you get a
+ In the <STRONG>ncurses</STRONG> implementation, there is a separate color activation
+ flag, color palette, color pairs table, and associated <STRONG>COLORS</STRONG> and <STRONG>COL-</STRONG>
+ <STRONG>OR_PAIRS</STRONG> counts for each screen; the <STRONG>start_color</STRONG> function only affects
+ the current screen. The SVr4/XSI interface is not really designed with
+ this in mind, and historical implementations may use a single shared
+ color palette.
+
+ Setting an implicit background color via a color pair affects only
+ character cells that a character write operation explicitly touches.
+ To change the background color used when parts of a window are blanked
+ by erasing or scrolling operations, see <STRONG><A HREF="curs_bkgd.3x.html">curs_bkgd(3x)</A></STRONG>.
+
+ Several caveats apply on older x86 machines (e.g., i386, i486) with
+ VGA-compatible graphics:
+
+ <STRONG>o</STRONG> COLOR_YELLOW is actually brown. To get yellow, use COLOR_YELLOW
+ combined with the <STRONG>A_BOLD</STRONG> attribute.
+
+ <STRONG>o</STRONG> The A_BLINK attribute should in theory cause the background to go
+ bright. This often fails to work, and even some cards for which it
+ mostly works (such as the Paradise and compatibles) do the wrong
+ thing when you try to set a bright "yellow" background (you get a