'\" t
.\"***************************************************************************
-.\" Copyright (c) 1998-2014,2015 Free Software Foundation, Inc. *
+.\" Copyright (c) 1998-2015,2017 Free Software Foundation, Inc. *
.\" *
.\" Permission is hereby granted, free of charge, to any person obtaining a *
.\" copy of this software and associated documentation files (the *
.\" authorization. *
.\"***************************************************************************
.\"
-.\" $Id: curs_addch.3x,v 1.37 2015/09/05 21:13:25 tom Exp $
+.\" $Id: curs_addch.3x,v 1.41 2017/05/05 18:15:29 tom Exp $
.TH curs_addch 3X ""
+.ie \n(.g .ds `` \(lq
+.el .ds `` ``
+.ie \n(.g .ds '' \(rq
+.el .ds '' ''
.de bP
.IP \(bu 4
..
.SS Adding characters
The \fBaddch\fR, \fBwaddch\fR, \fBmvaddch\fR and \fBmvwaddch\fR routines put
the character \fIch\fR into the given window at its current window position,
-which is then advanced. They are analogous to \fBputchar\fR in \fBstdio\fR(3).
+which is then advanced. They are analogous to \fBputchar\fR(3) in \fBstdio\fR(3).
If the advance is at the right margin:
.bP
The cursor automatically wraps to the beginning of the next line.
Video attributes can be combined with a character argument passed to
\fBaddch\fR or related functions by logical-ORing them into the character.
(Thus, text, including attributes, can be copied from one place to another
-using \fBinch\fR and \fBaddch\fR.) See the \fBcurs_attr\fR(3X) page for
+using \fBinch\fR(3X) and \fBaddch\fR.) See the \fBcurs_attr\fR(3X) page for
values of predefined video attribute constants that can be usefully OR'ed
into characters.
.SS Echoing characters
.PP
The \fBechochar\fR and \fBwechochar\fR routines are equivalent to a call to
-\fBaddch\fR followed by a call to \fBrefresh\fR, or a call to \fBwaddch\fR
+\fBaddch\fR followed by a call to \fBrefresh\fR(3X), or a call to \fBwaddch\fR
followed by a call to \fBwrefresh\fR. The knowledge that only a single
character is being output is used and, for non-control characters, a
considerable performance gain may be seen by using these routines instead of
The names are taken from VT100 nomenclature.
.PP
.TS
-l l l
-_ _ _
-l l l.
-\fIName\fR \fIDefault\fR \fIDescription\fR
-ACS_BLOCK # solid square block
-ACS_BOARD # board of squares
-ACS_BTEE + bottom tee
-ACS_BULLET o bullet
-ACS_CKBOARD : checker board (stipple)
-ACS_DARROW v arrow pointing down
-ACS_DEGREE ' degree symbol
-ACS_DIAMOND + diamond
-ACS_GEQUAL > greater-than-or-equal-to
-ACS_HLINE \- horizontal line
-ACS_LANTERN # lantern symbol
-ACS_LARROW < arrow pointing left
-ACS_LEQUAL < less-than-or-equal-to
-ACS_LLCORNER + lower left-hand corner
-ACS_LRCORNER + lower right-hand corner
-ACS_LTEE + left tee
-ACS_NEQUAL ! not-equal
-ACS_PI * greek pi
-ACS_PLMINUS # plus/minus
-ACS_PLUS + plus
-ACS_RARROW > arrow pointing right
-ACS_RTEE + right tee
-ACS_S1 \- scan line 1
-ACS_S3 \- scan line 3
-ACS_S7 \- scan line 7
-ACS_S9 \&_ scan line 9
-ACS_STERLING f pound-sterling symbol
-ACS_TTEE + top tee
-ACS_UARROW ^ arrow pointing up
-ACS_ULCORNER + upper left-hand corner
-ACS_URCORNER + upper right-hand corner
-ACS_VLINE | vertical line
+l l l l
+l l l l
+_ _ _ _
+l l l l.
+\fBACS\fR \fBACS\fR \fBacsc\fP \fBGlyph\fR
+\fBName\fR \fBDefault\fR \fBchar\fP \fBName\fR
+ACS_BLOCK # 0 solid square block
+ACS_BOARD # h board of squares
+ACS_BTEE + v bottom tee
+ACS_BULLET o ~ bullet
+ACS_CKBOARD : a checker board (stipple)
+ACS_DARROW v . arrow pointing down
+ACS_DEGREE ' f degree symbol
+ACS_DIAMOND + ` diamond
+ACS_GEQUAL > > greater-than-or-equal-to
+ACS_HLINE \- q horizontal line
+ACS_LANTERN # i lantern symbol
+ACS_LARROW < , arrow pointing left
+ACS_LEQUAL < y less-than-or-equal-to
+ACS_LLCORNER + m lower left-hand corner
+ACS_LRCORNER + j lower right-hand corner
+ACS_LTEE + t left tee
+ACS_NEQUAL ! | not-equal
+ACS_PI * { greek pi
+ACS_PLMINUS # g plus/minus
+ACS_PLUS + n plus
+ACS_RARROW > + arrow pointing right
+ACS_RTEE + u right tee
+ACS_S1 \- o scan line 1
+ACS_S3 \- p scan line 3
+ACS_S7 \- r scan line 7
+ACS_S9 \&_ s scan line 9
+ACS_STERLING f } pound-sterling symbol
+ACS_TTEE + w top tee
+ACS_UARROW ^ \- arrow pointing up
+ACS_ULCORNER + l upper left-hand corner
+ACS_URCORNER + k upper right-hand corner
+ACS_VLINE | x vertical line
.TE
.SH RETURN VALUE
All routines return the integer \fBERR\fR upon failure and \fBOK\fR on success
-(the SVr4 manuals specify only "an integer value other than \fBERR\fR") upon
-successful completion, unless otherwise noted in the preceding routine
-descriptions.
+(the SVr4 manuals specify only
+\*(``an integer value other than \fBERR\fR\*('') upon successful completion,
+unless otherwise noted in the preceding routine descriptions.
.PP
-Functions with a "mv" prefix first perform a cursor movement using
+Functions with a \*(``mv\*('' prefix first perform a cursor movement using
\fBwmove\fP, and return an error if the position is outside the window,
or if the window pointer is null.
.SH NOTES