+ if ((AttrOf(attr) & A_ALTCHARSET)
+ && SP_PARM->_acs_map != 0
+ && CharOfD(ch) < ACS_LEN) {
+ my_ch = CHDEREF(ch); /* work around const param */
+#if USE_WIDEC_SUPPORT
+ /*
+ * This is crude & ugly, but works most of the time. It checks if the
+ * acs_chars string specified that we have a mapping for this
+ * character, and uses the wide-character mapping when we expect the
+ * normal one to be broken (by mis-design ;-).
+ */
+ if (SP_PARM->_screen_acs_fix
+ && SP_PARM->_screen_acs_map[CharOf(my_ch)]) {
+ RemAttr(attr, A_ALTCHARSET);
+ my_ch = _nc_wacs[CharOf(my_ch)];
+ } else if (SP_PARM->_screen_unicode
+ && !SP_PARM->_screen_acs_map[CharOf(my_ch)]
+ && _nc_wacs[CharOf(my_ch)].chars[0]) {
+ RemAttr(attr, A_ALTCHARSET);
+ my_ch = _nc_wacs[CharOf(my_ch)];
+ }
+#endif
+ /*
+ * If we (still) have alternate character set, it is the normal 8bit
+ * flavor. The _screen_acs_map[] array tells if the character was
+ * really in acs_chars, needed because of the way wide/normal line
+ * drawing flavors are integrated.
+ */
+ if (AttrOf(attr) & A_ALTCHARSET) {
+ int j = CharOfD(ch);
+ chtype temp = UChar(SP_PARM->_acs_map[j]);