/****************************************************************************
- * Copyright (c) 1998-2012,2013 Free Software Foundation, Inc. *
+ * Copyright (c) 1998-2016,2017 Free Software Foundation, Inc. *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the *
* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
* v2.1 with ncurses mouse support, September 1995
*
- * $Id: bs.c,v 1.61 2013/04/27 19:46:53 tom Exp $
+ * $Id: bs.c,v 1.71 2017/10/18 23:03:07 tom Exp $
*/
#include <test.priv.h>
#define CTRLC '\003' /* used as terminate command */
#define FF '\014' /* used as redraw command */
+#define is_QUIT(c) ((c) == CTRLC || (c) == QUIT)
+
/* coordinate handling */
#define BWIDTH 10
#define BDEPTH 10
#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }
+/* "ply=player", "cpu=computer" */
static ship_t plyship[SHIPTYPES] =
{
SHIPIT(carrier, 'A', 5),
(void) reset_shell_mode();
(void) echo();
(void) endwin();
+ free(your_name);
ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);
}
static void
intro(void)
{
- char *tmpname;
+ const char *tmpname;
srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */
- CATCHALL(uninitgame);
+ InitAndCatch(initscr(), uninitgame);
if ((tmpname = getlogin()) != 0 &&
(your_name = strdup(tmpname)) != 0) {
your_name[0] = (char) toupper(UChar(your_name[0]));
} else {
- your_name = dftname;
+ your_name = strdup(dftname);
}
- (void) initscr();
keypad(stdscr, TRUE);
(void) def_prog_mode();
(void) nonl();
board[b][newx][newy] = ss->symbol;
if (vis) {
pgoto(newy, newx);
- (void) addch((chtype) ss->symbol);
+ AddCh(ss->symbol);
}
}
ss->hits = 0;
MvAddCh(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
if (has_colors())
- attron((attr_t) COLOR_PAIR(COLOR_BLUE));
+ attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
- (void) addch(' ');
+ AddCh(' ');
for (j = 0; j < BWIDTH; j++)
(void) addstr(" . ");
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
- (void) addch(' ');
- (void) addch((chtype) (i + 'A'));
+ AddCh(' ');
+ AddCh(i + 'A');
}
MvAddStr(PYBASE + BDEPTH, PXBASE - 3, numbers);
MvAddStr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
MvAddCh(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
if (has_colors())
- attron((attr_t) COLOR_PAIR(COLOR_BLUE));
+ attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
- (void) addch(' ');
+ AddCh(' ');
for (j = 0; j < BWIDTH; j++)
(void) addstr(" . ");
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
- (void) addch(' ');
- (void) addch((chtype) (i + 'A'));
+ AddCh(' ');
+ AddCh(i + 'A');
}
MvAddStr(CYBASE + BDEPTH, CXBASE - 3, numbers);
do {
c = (char) getcoord(PLAYER);
} while
- (!strchr(docked, c));
+ (!(strchr) (docked, c));
if (c == 'R')
(void) ungetch('R');
do {
c = (char) getch();
} while
- (!(strchr("hjkl8462rR", c) || c == FF));
+ (!(strchr("hjkl8462rR", c) || c == FF || is_QUIT(c)));
- if (c == FF) {
+ if (is_QUIT(c)) {
+ uninitgame(0);
+ } else if (c == FF) {
(void) clearok(stdscr, TRUE);
(void) refresh();
} else if (ss == 0) {
cgoto(y1, x1);
#ifdef A_COLOR
if (has_colors())
- attron((attr_t) COLOR_PAIR(COLOR_GREEN));
+ attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
- (void) addch(MARK_MISS);
+ AddCh(MARK_MISS);
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
} else {
pgoto(y1, x1);
- (void) addch(SHOWSPLASH);
+ AddCh(SHOWSPLASH);
}
}
}
hits[turn][x1][y1] = ss->symbol;
if (turn % 2 == PLAYER) {
cgoto(y1, x1);
- (void) addch((chtype) (ss->symbol));
+ AddCh(ss->symbol);
} else {
pgoto(y1, x1);
#ifdef A_COLOR
if (has_colors())
- attron((attr_t) COLOR_PAIR(COLOR_RED));
+ attron(COLOR_PAIR(COLOR_RED));
#endif /* A_COLOR */
- (void) addch(SHOWHIT);
+ AddCh(SHOWHIT);
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
#ifdef A_COLOR
if (has_colors()) {
if (hit)
- attron((attr_t) COLOR_PAIR(COLOR_RED));
+ attron(COLOR_PAIR(COLOR_RED));
else
- attron((attr_t) COLOR_PAIR(COLOR_GREEN));
+ attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
- (void) addch((chtype) hits[PLAYER][curx][cury]);
+ AddCh(hits[PLAYER][curx][cury]);
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
ch = getch();
if (islower(ch))
ch = toupper(ch);
- if (ch == CTRLC)
+ if (is_QUIT(ch))
uninitgame(0);
for (s1 = s; *s1 && ch != *s1; ++s1)
continue;
if (*s1) {
- (void) addch((chtype) ch);
+ AddCh(ch);
(void) refresh();
return (ch);
}
#ifdef A_COLOR
if (has_colors()) {
if (hit)
- attron((attr_t) COLOR_PAIR(COLOR_RED));
+ attron(COLOR_PAIR(COLOR_RED));
else
- attron((attr_t) COLOR_PAIR(COLOR_GREEN));
+ attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
- (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
+ AddCh((hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
(void) attrset(0);
#endif /* A_COLOR */
#define REVERSE_JUMP 4
#define SECOND_PASS 5
static int next = RANDOM_FIRE;
- static bool used[4];
+ static bool used[5];
static ship_t ts;
int navail, x, y, d, n;
int hit = S_MISS;
goto refire; /* ...so we must random-fire */
else {
n = rnd(navail) + 1;
- for (d = 0; used[d]; d++) ;
+ for (d = 0; d < 4 && used[d]; d++) ;
/* used[d] is first that == 0 */
for (; n > 1; n--)
- while (used[++d]) ;
+ while (d < 4 && used[++d]) ;
/* used[d] is next that == 0 */
assert(d < 4);
for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
for (j = 0; j < ss->length; j++) {
cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
- (void) addch((chtype) ss->symbol);
+ AddCh(ss->symbol);
}
if (awinna())
switch (op[i][0]) {
default:
case '?':
- (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
+ (void) fprintf(stderr, "Usage: bs [-s | -b] [-c]\n");
(void) fprintf(stderr, "\tWhere the options are:\n");
(void) fprintf(stderr, "\t-s : play a salvo game\n");
(void) fprintf(stderr, "\t-b : play a blitz game\n");