/****************************************************************************
- * Copyright (c) 1998-2009,2010 Free Software Foundation, Inc. *
+ * Copyright (c) 1998-2010,2012 Free Software Foundation, Inc. *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the *
*
* Date: 05.Nov.90
*
- * $Id: hanoi.c,v 1.29 2010/05/01 19:12:26 tom Exp $
+ * $Id: hanoi.c,v 1.32 2012/06/09 20:30:32 tom Exp $
*/
#include <test.priv.h>
#define MIDPEG 39
#define RIGHTPEG 59
-#define LENTOIND(x) (((x)-1)/2)
+#define LENTOIND(x) (((int)(x)-1)/2)
#define OTHER(a,b) (3-((a)+(b)))
struct Peg {
static struct Peg Pegs[NPEGS];
static int PegPos[] =
-{LEFTPEG, MIDPEG, RIGHTPEG};
-static int TileColour[] =
+{
+ LEFTPEG,
+ MIDPEG,
+ RIGHTPEG
+};
+static short TileColour[] =
{
COLOR_GREEN, /* Length 3 */
COLOR_MAGENTA, /* Length 5 */
initscr();
if (has_colors()) {
int i;
- int bg = COLOR_BLACK;
+ short bg = COLOR_BLACK;
start_color();
#if HAVE_USE_DEFAULT_COLORS
if (use_default_colors() == OK)
bg = -1;
#endif
for (i = 0; i < 9; i++)
- init_pair(i + 1, bg, TileColour[i]);
+ init_pair((short) (i + 1), bg, TileColour[i]);
}
cbreak();
if (LINES < 24) {
int Size, SlotNo;
for (Size = NTiles * 2 + 1, SlotNo = 0; Size >= 3; Size -= 2)
- Pegs[0].Length[SlotNo++] = Size;
+ Pegs[0].Length[SlotNo++] = (size_t) Size;
Pegs[0].Count = NTiles;
Pegs[1].Count = 0;
/* Draw tiles */
for (peg = 0; peg < NPEGS; peg++) {
for (SlotNo = 0; SlotNo < Pegs[peg].Count; SlotNo++) {
- unsigned len = Pegs[peg].Length[SlotNo];
- if (len < sizeof(TileBuf) - 1 && len < (unsigned) PegPos[peg]) {
+ size_t len = Pegs[peg].Length[SlotNo];
+ if (len < sizeof(TileBuf) - 1 && len < (size_t) PegPos[peg]) {
memset(TileBuf, ' ', len);
TileBuf[len] = '\0';
if (has_colors())
- (void) attrset(COLOR_PAIR(LENTOIND(len)));
+ (void) attrset((attr_t) COLOR_PAIR(LENTOIND(len)));
else
(void) attrset(A_REVERSE);
MvAddStr(BASELINE - (SlotNo + 1),
- (int) (PegPos[peg] - len / 2),
+ (PegPos[peg] - (int) len / 2),
TileBuf);
}
}